Stream to 3D in Real-World Use
Steamworks lifetime usage statistics show how extensively Stream to 3D has been used since launch.
More than 15,000 hours have been recorded by Steam users running Stream to 3D. Steam's lifetime playtime data provides a broad platform-reported view of actual application use. Stream to 3D is also available through Gumroad and itch.io, whose usage is not included here.
Steam lifetime usage
Substantial use over the product's lifetime
These figures come from the Steamworks lifetime play-time report for Stream to 3D, captured on 3 October 2026.
A substantial long-use tail
Usage extends far beyond initial evaluation. Based on the rounded percentages in the 3 October 2026 lifetime distribution, about 270 users had recorded 5+ hours, about 175 had recorded 10+ hours, more than 100 had recorded 20+ hours, about 50 had recorded 50+ hours, and about 20 had recorded 100+ hours. These user counts are approximate because Steam reports the underlying percentages as whole numbers.
Lifetime usage distribution
| Minimum recorded running time | Measured users reaching it |
|---|---|
| 10 minutes | 92% |
| 30 minutes | 77% |
| 1 hour | 60% |
| 2 hours | 43% |
| 5 hours | 28% |
| 10 hours | 18% |
| 20 hours | 11% |
| 50 hours | 5% |
| 100 hours | 2% |
What the figures include
- The figures are reported by Steamworks.
- Steam records time while Stream to 3D itself is running. It does not include time later spent watching a completed conversion in Bigscreen, Kodi, VLC, Pigasus, SKYBOX or another media player.
- The report covers lifetime Steam use rather than Release 6 or Depth Guided use alone.

Learn about the product and workflows, inspect the matched Temporal and Depth Guided examples, or compare editions and the one-week Real-Time trial.